![half life 1 pc aim donw sights half life 1 pc aim donw sights](https://www.downsights.com/wp-content/uploads/2020/11/Nacht-comparison-1.jpg)
Say if some guy runs into sight at 20 meters away, unlike other shooters his gun will be very inaccurate, where as yours will be very accurate. In realistic shooters it is about giving an advantage to those who are in a stable, unmoving position. Iron sights are okay for certain rifle v rifle combat, but I don't think it would work vs aliens. I agree that NS2 is not a clone of NS1, ironsights still have no place in a game like this and making ironsights a necessity and adding in all sorts of red dot sights and scopes is just going to make NS2 a Call Of Duty clone, next i assume you also want killstreaks and indoor AC130 gunships. UW gets their models from a alternate company, which it pays money to have their models created, this would force UW to start all over on all the marine weapons and have to pay the company for weapons that have already been completed.
#Half life 1 pc aim donw sights plus#
The guns all already have nearly perfect accuracy, and there is no need for ironsights, plus the marine rifle concept has been finalized and is not changing to give it ironsights after it has been planned, modeled, textured, and compiled already just so that you can have your little ironsights.
![half life 1 pc aim donw sights half life 1 pc aim donw sights](https://assets2.rockpapershotgun.com/hl2-mods-2.jpg)
This has been discussed far too many times before, its already been established that it will just get in the way of gameplay and doesn't add any kind of tactics or real variety to the game, all it does is make you click another button before you can actually start to fight as a marine. Now, I was wonder what are your thoughts on "aim down sight"? NOTE: People, might have misunderstood me, I was suggesting more recoil on the rifles, so it makes it more challenging to play as the Marine. I know I might get flamed or not, but just to say NS1 never had any recoil on the marine's weaponry
#Half life 1 pc aim donw sights upgrade#
The zoom level doesn't have to be too extreme, since the maps are very narrow corridors most of the time.įinally thought is armoury can use more add-ons, for mostly research upgrade base, "recoil improvement", "improved reloading time", "improved suit performance (+Speed), etc. Which then rely on marine's coordination and teamwork, since only aiming down sight reduces recoil a bit and provide better aiming. Not to mention the intensity of the game play since more recoil on the rifle rather than just chasing the enemy using the mouse with a recoil less gun, it will makes shulks more survivable and agile. This also add variety to the games, along with strategy allows for different roles for each marine. Some types of sights I can think of are iron sights, scopes, night vision, thermal imaging. All the different sights doesn't have to be at the same level of zoom. Maybe increase the recoil on the rifles/ projectile spreads, wider reticle, and implementing aim down sight on majority of the rifle helps improve game play, and add different types of optic/sights which can be purchased in the armory. Since NS2 is based on NS1 which is base on the traditional Half life mod, thus never had really aim down sight beside some special weapons that provide a "zoom in" which is similar to the lerk's sniping mode, but I don't count that as "aim down sight"īecause the Marine's rifle never have any real kick (recoil) to it, it makes me feel like I am just moving my mouse and trying to trace and match the movement of the alien lifeform. I notice in a lot of FPS, aim down sight is implemented in to the game, similar to battlefield 2, Call of Duty, etc.